First LA Noire info from GI revealed

The first pieces of info from LA Noire has been revealed in the latest issue of Game Informer, as promised.
Just as revealed back in October, the main character is called Cole Phelps, who is a part of a corrupt LAPD in 1947.
As the game starts, Phelps gets promoted in his department from traffic and vice, before ending up in homicide.
Find the rest of the info below, courtsey of AGB.
- Phelps has his own issues to deal with, including some very bad things he did in World War II.
- As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won’t find highlighted items sitting in obvious places.
- Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time.
- Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye.The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it’s a picture-perfect rendering of the actor’s scene.
- Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.
Awesome.
It was revealed last week, after the feature was announced, the game would be a multiplatform affair for PS3 and 360 at least, after previously been thought to be a PlayStation 3 exclusive.
It’s also thought to be coming to PC as well.
No date yet, but Geoff Keighley reckons it’s September.
Metro 2033 video shows a hard life in post-apocalyptic Moscow

A new video for Metro 2033 has surfaced, and it’s a good one in our eyes.
In it, you get to see the post-apocalyptic environments above and below ground along with a battle against winged critters that would probably feast on your gooey insides given the chance.
Based on the novel by Dmitry A. Glukhovsky, 4A’s shooter’s out in March.
Right now, you can pre-order it on Steam for £29.99/$49.99 and get Red Faction: Guerrilla for free.
Enjoy the video, courtesy of IncGamers.
Molyneux says some features in Fable III may upset people

Peter Molyneux has said that during next week’s X10 event, he might upset some people when features in Fable III are revealed.
Speaking with Game Reactor in a video interview, Molyneux chats a bit about, Natal, indie game and the like.
You can watch the video through here.
Molyneux revealed to Develop yesterday that Fable III has entered it’s final edit stage, so hopefully some cool stuff will be revealed for it next week.
Rebellion working on PS3 issues with AvP demo

Rebellion has responded to issues relating to the match-making in the PS3 demo of Alien vs Predator.
“Since our earlier update regarding successful patching of the PC demo of AvP, we’ve been working with Sony and SEGA on investigating reports of a similar issue from some PS3 owners,” a SEGA spokesperson told VG247.
“Tests so far have shown a significant improvement, but we’re not yet finished with the fixes. The team will be working over the weekend to make it even better for players.”
They even sent over a link to a tutorial video, showing how to survive the AVP multiplayer experience.
Released on Thursday, the demo issues were fixed on PC, and did not occur with the 360 version.
Hopefully, all remaining issues will be ironed out for PS3 user.
Game’s out February 19.
Square hands out Supreme Commander 2 screens and unit info

New shots of Supreme Commander 2 popped up on the net, and each one is full of RTS goodness.
You can view ‘em over on Joystiq, and there’s a lovely shot of the Kraken sub in there too.
Units in the game include the Bomb Bouncer, which uses utilizes a shield protecting itself and nearly unit which causes weapons fire to bounce off and back towards enemies – which in turn also causes the mega-blast weapon to charge doling out damage to enemy units.
Those wanting a good unit for sea battles can use a sub called the Kraken that attacks air units, seafaring enemies and land units.
There’s also the Pulinsmash has massive arms rotating into a vortex that sucks up ground and air units.
Date’s for the title are a bit confusing so here it goes:
- North America: March 2 on PC, March 16 on Xbox 360
- Europe: March 5 on PC, March 19 on Xbox 360
If the SC series is not your thing, the next big project from Gas Powered Games is expected to be announced on February 18. So there’s something for you at least to look forward to.
Sonic 4 gets Japanese teaser site

Sonic the Hedgehog 4 has its own teaser site up in Japanese.
Formerly known as Project Needlemouse, Sonic 4 was announced this week as an episodic title for PSN, WiiWare, and Xboxc 360.
First part is due this summer, and rumored for July and iPhone.
The Japanese site can be viewed in addition to English one, just in case you wanna cover all your Sonic bases.
Thanks, GoNintendo.
Modern Warfare 2 Care Package patch sent to MS for certification

Infinity Ward’s Robert Bowling has told Game Informer that the Care Package patch for Modern Warfare 2 on Xbox 360 is coming soon.
Speaking back and forth to each other via Twitter, Bowling stated that the patch went to Microsoft for certification on Friday (yesterday).
He followed up that tweet with one informing followers that the patch includes “sprinting with and calling multiple in”.
Here’s what’s in the works:
- Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint speed normalized.
- Fix for “infinite care package” exploit.
- Sentry Guns: Improved placement detection, preventing cases of Sentry Guns inside geometry.
- Model 1887: Bling using Akimbo and FMJ combination now has same range and damage as non-Bling Model 1887s.
- Fixes to prevent various XP hacks.
Good news for 360 users, considering the PC patch was issued last month, along with one for PS3.
No date yet, but it shouldn’t be much longer.
Concept Art from EA games shows Road Rash revamp

Leaked concept art for EA’s Road Rash revamp, along with other internal titles has popped up on the net.
Posted on the blog of concept artist Ross Dearsley, there’s loads to be gawked at, including an Oliver Twist game, one called Gunhead, aliens, alien invasions, Crystal Mech, one called Hurikan, and one showing off a city in the trees.
What looked to be a leaked Road Rash video surfaced back in October, and now the concept arts proves it was at least in the “thinking” process.
Since the art has surfaced, more than likely all these projects are canceled, but it’s worth a follow-up with EA anyway – even if it’s a “no comment”.
Shame. We kind of liked the looks of that city in the trees.
