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Steven Masters lead designer of Splinter Cell: Conviction has revealed that Ubisoft ‘could absolutely’ execute the upcoming stealth romp for Sony’s PlayStation 3, Game’s Xbox 360 console exclusivity was purely a business decision.

Categories: Interviews, PC, Ubisoft, Xbox - 360
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The Xbox 360 demo for Capcom’s shooter sequel Lost Planet 2, first introduced on the show floor at this year’s E3, will be released to the public “soon” according to producer Jun Takeuchi.

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Team Ninja has told Kikizo that Ninja Gaiden will almost certainly be continued as a series. “What the gamers are looking for is going to be the next chapter – the future of an outstanding series. We feel that we’re in a position of being able to make that call… That calling is already there [...]

Categories: Interviews
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Think upcoming action title Bayonetta looks a bit like Devil May Cry? Not surprising as Platinum Games producer Hideki Kamiya was the director for Devil May Cry while at Capcom. While the hero’s gender in each game is different, there are obvious stylistic similarities. Don’t think of Bayonetta just as a Devil May Cry in [...]

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Implying that EA’s Dead Space blatantly borrowed from Capcom’s Resident Evil 4 may sound like a bad thing. It’s not. Because, as senior producer Chuck Beaver said, there are dangers to doing “too much new.” That’s been a common theme at some of the GDC talks we attended this week, as published developers caution their [...]

Categories: EA, Games, Interviews
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Pro tip: when two Japanese video game designers are your co-panelists, mind your references to the atomic bombing of Japan. It makes talking about future game development… weird. Unfortunately, Fallout 3 designer Emil Pagliarulo from Bethesda Softworks unintentionally referenced that very subject during today’s “Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design” [...]

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Matt Hazard. It’s a famous name that every gamer should know. Whether you’re four or twenty-five years old, Hazard has probably indirectly changed your life without you even knowing. He is a myth, a legend, but most importantly, as he demonstrated to us, still a man. Thankfully, we had the chance to discuss this next [...]

Categories: Interviews
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Though The Creative Assembly is known for its PC strategy and prides itself in driving the platform’s technology, the studio’s Kieran Brigden admits that “it’d be silly to ignore the business realities” and the install base of consoles. Prior to its acquisition by Sega in 2005, the UK-based studio strictly shipped PC titles, such as [...]