Archive

Archive for the ‘Konami’ Category

Fernando Torres signs for PES 2010

June 23rd, 2009 Jarralz No comments

pes-2010

Liverpool and Spain striker joins Lionel Messi as the face of PES 2010, as Konami lifts lid on even more gameplay advances.

Read more…

VN:F [1.8.3_1051]
Rating: 0.0/10 (0 votes cast)
VN:F [1.8.3_1051]
Rating: 0 (from 0 votes)
Categories: Gaming Industry, Konami

Famitsu Confirms new Metal Gear Solid title

May 27th, 2009 Jarralz 1 comment

site_mgs4-guns-of-the-patriots-ss-320

According to the latest Famitsu, the next game from Kojima Productions will in fact be a Metal Gear Solid title. Also, Read more…

VN:F [1.8.3_1051]
Rating: 0.0/10 (0 votes cast)
VN:F [1.8.3_1051]
Rating: 0 (from 0 votes)
Categories: Action, Konami, PS3, Xbox - 360

First PES 2010 In-Game Shot: Hot Or Not?

May 15th, 2009 Nevaeh No comments

Konami has publicly released the first in-game image from Pro Evolution Soccer 2010 showcasing the series’ annual graphical improvements with a shot of cover star Lionel Messi.

Sure, Konami’s bragging a bit about the visual tweaking its doing to player models for the 2010 iteration because we already have solid details on what to expect for this year’s version. Konami PR points out that the first in-game screen showcases the soccer game’s “all-new dynamic lighting effects, where the position of the sun or the illumination from the floodlights is reflected in real time within the shadows cast both on the pitch, stadium, the ball and players.”

We’ll leave it up to the Pro Evo fans to decide whether Messi’s digital model is worthy of highlighting. It’s doubtful you’ll see this angle too often, so I’d imagine it’s the gameplay that matters.

VN:F [1.8.3_1051]
Rating: 0.0/10 (0 votes cast)
VN:F [1.8.3_1051]
Rating: 0 (from 0 votes)

Saw Preview: Condemned or Dragon’s Lair?

April 13th, 2009 Nevaeh No comments

There’s something terribly familiar about wandering around a dilapidated insane asylum with crazy people ahead of you and instant-death traps all around you.

And I’m not just saying that because the Saw video game is based on the Saw movie franchise. Many of the major elements in the game – the setting, hunting down and killing other people – are also the major elements of other survival horror games like Condemned or Manhunt.

But the insta-death? I haven’t seen something that harsh since the first level of arcade classic Dragon’s Lair – where if you didn’t duck in the first five seconds, you could kiss all the quarters in your pocket goodbye.

What Is It?
Saw is the game that Brash Entertainment was going to publish before they went belly up. It’s coming out on PC, PS3, and Xbox 360; and will supposedly fill in a lot of the plot gaps between the two films.

What We Saw
Konami’s Gamers Night included a massive screening of three minutes’ worth of a demo made from pre-alpha code that may not actually be a real level in the final game. Following the presentation, I got to play the full demo on the PS3 which clocked in at six minutes, counting both times I died during the get-the-bear-trap-off-your-head sequence.

How Far Along Is It?
The demo build was pre-alpha. The game is slated for an October 2009 release.

What Needs Improvement?
Visual Cues: Like the movie, all the “clues” you need to solve a death puzzle are in the room with you. But thanks to pre-alpha code, not all the necessary visual cues were in place. For example, during the opening bear-trap challenge, there is an icon onscreen that tells the user to rotate the left stick to wind part of the trap. But other other part of the puzzle is subtler – there’s a red light on the device that supposedly looks like the B button the 360. But because I was playing on PS3, not only did I not immediately notice the visual cue, but when I did the second time, I pressed X and not Circle, because really – how the hell was I supposed to know which button they meant?

Flashbacks: Currently, there is no explanation whatsoever for the parts of the game where you see something like a torture chair and suddenly experience a flashback to someone else getting tortured. Is the main character psychic? Did he actually witness the act and have legitimate memories to flashback to? Right now, it just looks like they desperately want to freak you out and they don’t care about continuity to pull it off.

Visual Fatigue: I know the game is supposed to be scary, I know the movies are incredibly gory – but if I’m going to slog through 8-10 hours or more of a linear game, I’m going to need a visual break from the visceral horror once in a while or else it will all get stale and headache-inducing.

What Should Stay The Same?
Think Fast!: If they nail the visual cues thing, I don’t actually have a problem with the insta-death. For example, part of the demo involves going through a booby-trapped door. You’ve already been warned about it (because they want you to finish the demo, not fling cans of soda at it), but not explicitly told how to deal with it. Because I’m a natural pansy, I got it on the first go by opening the door and not immediately mashing forward on the analog stick. By just standing there, I had plenty of time to watch the pulley part of the trap go upwards – spotting the big Triangle button in time to actually press the button and avert the shotgun blast to the head.

The Element of Surprise: I don’t know that a game couldn’t really stay scary if you had to go through the same insta-death puzzles over and over again; but a developer John Williams told me in an interview that many of the puzzles in the game are randomly generated at each encounter and that some of death traps actually won’t be instant. For example, the shotgun-rigged door won’t always kill you – just royally mess you up once in a while. Little uncertainties like these make the game that much more interesting than your average movie licensed game.

Final Thoughts
I’m on the fence about the other people in the asylum with your character. Over and over again during the demo, the developer (and villain Jigsaw) stress that you shouldn’t trust anyone and that there will be characters throughout the game that are either trying to kill you, manipulate you or beg you for help to kill someone else. This dynamic could be interesting – if there were someone you really want to help. If not and you should trust no one, it’ll get a little boring when the next horribly maimed person runs away from you in a darkened, blood-stained corridor.

But, if we see more movie games striving to be more like other games such as Condemned or Manhunt instead of trying to be entirely faithful to the movie, I call that a win and salute Saw.

VN:F [1.8.3_1051]
Rating: 0.0/10 (0 votes cast)
VN:F [1.8.3_1051]
Rating: 0 (from 0 votes)
Categories: Games, Konami, PC, PS3, Rumors, Xbox - 360

PES 2010 Dated For Autumn Release

April 8th, 2009 Jarralz No comments
PES2010_LOGO_A_001
Konami’s footballing legend evolves into the most realistic football simulation ever this Autumn

Konami Digital Entertainment GmbH has announced that its forthcoming PES 2010 title will benefit from the most exhaustive raft of new features in the series’ history, with every aspect of the game benefiting from key improvements. Major gameplay additions will make PES 2010 the most realistic football simulation available.

PES 2010 is scheduled for release on PLAYSTATION®3, Xbox 360, PC-DVD, PSP® (PLAYSTATION®Portable), PlayStation®2 and mobile phones in the Autumn, and follows months of analysis and feedback monitoring to enhance the game in every area. PES Productions, Read more…

VN:F [1.8.3_1051]
Rating: 0.0/10 (0 votes cast)
VN:F [1.8.3_1051]
Rating: 0 (from 0 votes)
Categories: Konami, PC, PS2, PS3, PSP, Xbox - 360

Konami Picks Up Saw,Releases First Screens

April 2nd, 2009 Nevaeh No comments

Konami has confirmed that it has picked up rights to publish a video game based on the Saw movie franchise, one of many titles abandoned by the implosion of Brash Entertainment.

Variety’s The Cut Scene has first details and a handful of screen shots of Konami’s newest acquisition, confirming earlier reports that Saw would join Silent Hill as horrific accompaniment to its stable of franchises.

The Saw game, developed by Zombie Studios, developers of the recently announced Blacklight and various U.S. Army funded game projects, is expected to ship alongside the theatrical release of Saw VI for the PlayStation 3, Xbox 360 and PC this Fall.

With Silent Hill: Shattered Memories also recently confirmed for the Wii, will Konami have a double-dose of horror planned for 2009?

Head over to The Cut Scene for more in-game and concept art shots, as well as additional details.

VN:F [1.8.3_1051]
Rating: 0.0/10 (0 votes cast)
VN:F [1.8.3_1051]
Rating: 0 (from 0 votes)
Categories: Games, Konami, Preview, ScreenShots

Metal Gear Solid 4: Guns of the Patriots Arives on 17thMarch

March 6th, 2009 Jarralz No comments

Konami Digital Entertainment GmbH reveals further MGO details including a pre-order period and lower prices for existing add-ons


Konami Digital Entertainment GmbH has announced that SCENE EXPANSION – the latest downloadable content for its Metal Gear Online title for PLAYSTATION®3 – is scheduled for release on March 17th in Europe priced 7.99 Euro. Metal Gear Online fans will be able to pre-purchase the SCENE EXPANSION from March 10th. Those who pre-order will receive an exclusive ‘Cardboard Box Man’ head gear for use in the game. The new expansion pack can be purchased from the game’s built-in MGO Shop. Read more…

VN:F [1.8.3_1051]
Rating: 0.0/10 (0 votes cast)
VN:F [1.8.3_1051]
Rating: 0 (from 0 votes)
Categories: Konami, PS3

PES 09 Wii Trailer And Details

March 2nd, 2009 Jarralz No comments

Konami Released New Trailler and Details On Wii Version PES 09:

The Wii version boasts “enhanced AI, “added game modes” and “improved controls” over last year’s game, including an enhanced version of the ‘point and drag’ system. Options for Classic Controller or the Wii Remote held sideways are now also included.

Read more…

VN:F [1.8.3_1051]
Rating: 0.0/10 (0 votes cast)
VN:F [1.8.3_1051]
Rating: 0 (from 0 votes)
Categories: Konami, Trailers, Wii