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Alpha Protocol delay has allowed “under-the-hood” work

March 12th, 2010 Jarralz No comments

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Speaking to VG247 US ed Stephany Nunneley at GDC, an Sega rep said that little cosmetic work has been done on spy RPG Alpha Protocol since it was slipped from last year, and instead the time has been used for background upgrades and “tweaking”.

“Sega made a tough decision to have it out this spring,” he said, speaking in San Francisco yesterday.

“If you’d seen it before, the visuals and the gameplay were rock solid back then. We used the time to do a lot of under-the-hood stuff and tweaking, things that you wouldn’t notice unless you’d played it in terms of polish.

“It made for a better experience.”

The anticipated Obsidian game was pushed into spring and then summer, causing much eye-rolling, until Sega finally stuck a June 1 date on it last month.

As Steph was told yesterday, the game is “the thematic flavour of this game is very much Bond, Bourne and 24. It’s a modern-day espionage RPG overlaid with the depth and complexity of a few traditional Obsidian-style hardcore RPGs.”

Looks mint. See the latest trailer here.

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Battlefield: Bad Company 2 mode update hits March 30 – wuh-oh

March 12th, 2010 Jarralz No comments

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EA DICE has announced that anyone’s who redeemed their VIP code for Battlefield: Bad Company 2 will get a mode update on existing maps in the game on March 30.

What else happens that day? Oh right: “this“.

The two maps in question are Arica Harbour and Laguna Presa, Conquest and Rush maps respectively. The update will allow both modes to be playable on both maps.

The move is part of EA’s Project Ten Dollar deal on cutting down pre-owned games. If you have a copy of the game pre-owned, you’ll have to buy a VIP code from the PS Store, Marketplace and the PC version.

Producer for the title, Karl Magnus Troedsson said the move was “‘mapathy’ without getting nickel-and-dimed”. He did not just go there, girlfriend!

Battlefield: Bad Company 2 went to number one this week in the UK after its release last week, also becoming the fast-selling game this year.

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Battlefield: Bad Company 2 reviews go live, get rounded up

March 2nd, 2010 Jarralz No comments

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The Battlefield Bad Company 2 review embargo just went live, and the general consensus is “good God yes”. Get the lot after the break.

If you have any more links to add, do so below.

Battlefield: Bad Company 2 is released today in the US, while it gets a UK release on Friday for PS3, 360 and PC.

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Rumour – Portal 2 gets first art

March 2nd, 2010 Jarralz No comments

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If a forum thread on the Steam forums has found what some think its found, what you’re looking at above is the first image from Portal 2.

RPS uncovered the pic, which shows a room in what looks like the Enrichment Center, showing the Companion Cube and then some.

It’s been public knowledge for over two years that Portal 2 has been in the making. Former Valve member Kim Swift let slip there was a sequel on the way at GDC 2008, although chances are she may have also been referring to Portal: Still Alive for Xbox 360.

All this comes as Valve released a mysterious update for the original yesterday, adding in radio messages coded in morse.

Hopefully we’ll find out sooner than later. Please?

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Sony registers Arc trademark in Japan

March 2nd, 2010 Jarralz No comments

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Sony’s trademarked Arc in Japan. We have no idea why.

The name is thought to be that of the PlayStation Motion Controller that was due at some point this spring, but was delayed until fall.

Sources told VG247 that’s what the wand would be called.

As well as that, a substantial amount of evidence – such as a domain registration and a slip of the tongue from THQ president Brian Farrell – has pointed the way to being just that.

Sony’s due to show off the controller next week at GDC in San Francisco.

Thanks, Siliconera.

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Castlevania: Lords of Shadow gets new moody shots

March 2nd, 2010 Jarralz No comments

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Konami’s released a new batch of screens, art and renders for Castlevania: Lords of Shadow.

They’re after the break.

The reboot, developed by Madrid-based studio Mercury Steam and overseen by Kojima Productions, is due for a release sometime this year for PS3 and 360.

We interviewed producer Dave Cox, recently. Find the full Q&A here.

















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Splinter Cell on PS3? Maybe, says Ubisoft

March 2nd, 2010 Jarralz No comments

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Ubisoft’s Max Beland has said Splinter Cell will probably end up coming to PS3 and other platforms after the release of Conviction in April.

Since the start of this generation, only two games in the series has appeared – Double Agent and Conviction – with the former coming to 360 first, before heading to PS3 and Wii at a later date.

But Conviction is a fully-fledged exclusive on Xbox 360 and PC, with no release planned for other consoles.

Despite that, Beland reckons future SC titles will be coming to PS3. Just don’t hedge any bets on Conviction jumping ship.

“I joined Splinter Cell after the exclusivity deal with Microsoft had already been signed, but there’s no reason why Splinter Cell couldn’t be on the PS3,” he told Edge.

“Conviction? No, because of the exclusivity deal. I know people keep talking about maybe, maybe not, [but] at Ubisoft Montreal I haven’t seen anyone working on PS3 for Conviction.

“If Microsoft wants an exclusivity deal, they don’t call me, it’s Yves [Guillemot, Ubisoft CEO] dealing with the business people. But yeah, I guess we could even be a PS3 exclusive if there’s a deal that makes people happy there.”

Splinter Cell: Conviction is due for release on April 13 in the US, and April 16 in the UK for 360 and PC.

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Blacklight: Tango Down for PSN, XBLA this summer – first movie

March 2nd, 2010 Jarralz No comments

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It’s been announced Ignition’s picked up publishing rights to futuristic shooter Blacklight, now known as Blacklight: Tango Down.

The Zombie Studios-developed title was announced last year, but nothing more’s been heard on the game until now.

The FPS will be released as a download on Xbox Live Arcade, PC and PlayStation Network this summer, although no exact date was given.

“We’re excited to be working on a gripping new franchise that will deliver the intense action, thoughtful tactics and in-depth strategies of today’s best multiplayer shooters immersed in an all new universe that gamers will really sink their teeth into,” said Ignition’s head of publishing, Ajay Chadha.

“We could not ask for a better partner than Ignition,” said Zombie’s Mark Long. “Their digital distribution focus is visionary.  It matches the aspirations we have for this franchise which already include a feature film and comic.”

Find the full press release below, along with a new trailer for the game.

IGNITION ENTERTAINMENT ANNOUNCES BLACKLIGHT: TANGO DOWN
Zombie Studios’ New First Person Shooter to Deliver Intense Multiplayer,
AAA Game Quality through Downloadable Channels on Xbox 360®, PlayStation®3 and PC

GLENDALE, CA – March 2nd 2010 – Ignition Entertainment, a UTV Media Communication Company, and Zombie Studios are developing Blacklight: Tango Down, a near-future first person shooter that will offer AAA-quality military shooter action in a downloadable package. Blacklight: Tango Down will be available Summer 2010 through Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®Network for PlayStation®3 computer entertainment system, and for personal computer.

“We’re excited to be working on a gripping new franchise that will deliver the intense action, thoughtful tactics and in-depth strategies of today’s best multiplayer shooters immersed in an all new universe that gamers will really sink their teeth into,” said Ajay Chadha, Head of Worldwide Publishing, Ignition Entertainment. “Blacklight: Tango Down is set to change the way gamers view the possibilities of downloadable content because it will offer shooter fans the top quality, deep content and exciting experience that they are used to finding in a retail product but in a downloadable package.”

“We could not ask for a better partner than Ignition,” said Mark Long, of Zombie. “Their digital distribution focus is visionary. It matches the aspirations we have for this franchise which already include a feature film and comic.”

Blacklight: Tango Down is a fast-paced first person shooter based in a new fictional universe called Blacklight. Utilizing the cutting-edge graphical power of Unreal Engine 3, Blacklight: Tango Down’s near-future setting is brought to life with disturbingly detailed and old-world architecture dripping with modern sci-fi lighting and brightly lit advertisements, an effect that causes each environment to appear both futuristically alien as well as hauntingly familiar.

Blacklight: Tango Down will deliver some of the most exciting multiplayer gameplay available in the shooter category and features numerous gameplay styles and functionality. These modes include traditional formats like Deathmatch, Team Deathmatch & Control Point, with other modes being .announced in the build up to launch.

Blacklight: Tango Down will set itself apart from other games by virtue of its incredibly deep customization features. Players will be able to alter and upgrade not only their character through experience gained on the battlefield, but also their weapons. Weapon customizations will unlock as the player gains skill and experience points and will include more basic add-ons like sniper scopes as well as more complex enhancements, such as improved accuracy.

Blacklight: Tango Down is expected to be available in Summer 2010 through Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation® Network for PlayStation®3 computer entertainment system, and PC via various digital outlets. www.playtangodown.com

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