Dark Void delayed
Dark Void has been Pushed back to 2010, giving more room to add more features..
“The main reason we delayed Dark Void was because Read more…
Dark Void has been Pushed back to 2010, giving more room to add more features..
“The main reason we delayed Dark Void was because Read more…

Capcom has surfaced released date for upcoming beat’em wii exclusive “Spyborgs”, its out september 25h at stores near you..
The action is interspersed with rhythm action and on-rails mini-games. There are puzzles and interactive cartoon cut-scenes too.
“Bionic commando is being shiped to USA, for xbox and PS3″ says capcom. game is rated is M for “Mature” and it will cost you 59,99€(retail Price)
Press Release after the Break: Read more…

As promising as Capcom’s upcoming Wii game Spyborgs is, it runs the risk of suffering the fate of the company’s last Wii original. But Capcom thinks it figured out what went wrong last time.
Spyborgs, the impressively-rendered co-op brawler created by Bionic Games for the Wii, gives a good first impression. It looks better than most Wii games and plays well.
The same things could have been said about 2007’s puzzle-based treasure-hunting game, Zack & Wiki. It looked great. It played well. It wasn’t a hit.
How to avoid that history repeating itself?
Just hours ago, as we wrapped up a two-person co-op run through the same levels Kotaku chief Crecente played in Monte Carlo, the game’s senior producer, Daryl Allison told me what lesson Capcom had learned:
The struggle for Zack & Wiki, Allison said, was that “the art style made the game come across as a kids’ game, but it played like more of an adult’s game.” The graphics were silly; the gameplay complex.
Spyborgs is going for a teen market (but I enjoyed it, ok?) and therefore pushing a more all-ages Pixar style.
If this is already more than you’re used to reading about graphics for a Wii game, that’s no accident. Graphics are important to this Wii game. Allison said the team’s philosophy is that: “If we can be compared with the God of Wars and Devil May Crys then we have to look that good. There’s no excuses.”
Spyborgs will be out for the Wii later this year. And, if all goes well, it will look not just like it plays, but as good as it’s supposed to play. That, perhaps, is doing a Wii game right.

Street Fighter IV is coming to the PC. PCs use a mouse and keyboard. For Street Fighter IV, that’s, uh, not exactly ideal. So smartly, Capcom will be releasing a control pad bundle. Read more…
There was a time when the heart of video game design was inarguably in Japan. But increasingly game developers from around the world, including Japan, see that seat of power moving west.
Last month, Japanese game developer Capcom gathered journalists from around the world to Monte Carlo to show them their line-up of new titles and talk a little bit about their struggle to deal with that shift
Among the developers on hand was the producer of Lost Planet, the designer of Mega Man and creator of Dead Rising and the co-producer of zombie thriller Resident Evil 5. Read more…

Resident Evil 5, Bionic Commando and Street Fighter IV will start hitting the PC this summer, each with new features, Capcom announced today.
Street Fighter IV and Bionic Commando will hit the PC this July, with Resident Evil 5 coming to the platform later this year.
Street Fighter IV will feature online play, higher screen resolutions and three new shaders based on the artistic trailers released in 2008.
Bionic Commando will support higher resolutions, remappable controls, including mouse and keyboard support, and support for DirectX 9 and DirectX 10.
Resident Evil will support NVIDIA’s new GeForce 3D vision technology. Playing in 3D will require 3D vision glasses.
That’s right, 3D zombies!!!

It is unusual for the best compliment for a video game to be that the PC version is identical to its console predecessors. But that’s the case with Street Fighter IV with one… well, three exceptions.
Playing Street Fighter IV last week using a Street Fighter Fight Pad plugged into a laptop made it easy to forget I wasn’t playing the game on a console. Despite the potential, not even the online play has been tweaked, according to Capcom. In fact, there was only one noticeable difference between the console versions and the PC one.
The PC game uses shaders to add three new filters that can be applied to the game’s graphics: Watercolor, Brushstroke and Poster. Read more…